Session 1, October 5. The level-one dwarf selects a Ragged Young Wolf, casts Smite, and gets its first kill. The recorded Sage HUD shows the chosen actions as they happen.
Session 1 / level 1
It started with a wolf.
One dwarf, one Ragged Young Wolf and a spell called Smite. Sage picked the action; SageCraft pressed the keys.
Session 26 / level 4
Heal. Please heal.
A Rockjaw Trogg took the dwarf down to about a quarter of its health. The harness offered two options, heal or “resources unclear”, and Sage took the heal. A few seconds later, health read 71%.
Session 26, October 6. A Rockjaw Trogg brings the dwarf down to roughly a quarter of its health. The Sage HUD shows SELF HEAL; health then reads 71%. The highlight edit adds an enlarged view of the recorded health bar.
Session 14, October 6. The dwarf is stuck in snowy branches while the HUD cycles through PROBE FORWARD, DETOUR BACKWARD LEFT and DETOUR FORWARD RIGHT. This clip does not show an escape.
Session 14 / level 4
The final boss was a tree.
Forward. Still a tree. Back and left. Still a tree. Knowing which way to go and actually getting there turned out to be different problems.
We stopped this session by hand.
And then… ding.
Level five. A very long way from that first wolf.
Session 32, October 6, about 15:17 UTC. The dwarf finishes a fight in Coldridge Valley, the level badge changes to 5 and the chat records the level-up. The highlight edit enlarges the recorded badge. Off-clip, at 15:17:56 and 15:17:57, Sage reads the badge twice and the harness stops the run.
Level 1 to 5. Not exactly a speedrun.
One dwarf priest in a running WoW client, with Sage making the gameplay calls from screenshots.
Sage decisions
4,573
Kills
128+
Active play
5h 29m
Sage cost
$3.32
Between sessions we made 16 harness fixes and locked the hunting area to the trogg hills once. We also recovered the character at least 8 times with the runner stopped, mostly with a desktop-automation agent, three of them resurrections. The last session ran with no human gameplay input, code changes or restarts: late level 4 to 5 in 18 min 5 s, with 11+ kills. It was one zone and one class, with nothing to compare against.
32 sessions over 16h 31mHours since the first session · Oct 5–6, 2026
12345
††
0h2h4h6h8h10h12h14h16h
Session 3218 min active11 kills278 decisionslast seen at level 5goal reached; the harness stopped the run
SessionBetween sessions: fixes, recoveries, maintenance, restarts5Level first seen†Session ended in death (the third death came during a manual recovery)
All 32 sessions +
Session
Active
Kills in log
Decisions
Level
How it ended
1
14 min
2
211
1
ended in death
2
20 min
13
246
2
ended in death
3
6 min
0
95
2
stopped by us: no progress
4
19 min
8
261
2
stopped by a safety check
5
3 min
1
43
2
stopped by a safety check
6
8 min
1
90
3
stopped by us: no progress
7
4 min
0
68
3
stopped by a safety check
8
31 min
17
315
3
stopped by us: no progress
9
9 min
2
102
3
stopped by us: no progress
10
37 min
16
519
3
stopped by us: no progress
11
1 min
0
23
3
stopped by a safety check
12
6 min
0
49
3
stopped by us: no progress
13
3 min
2
47
4
stopped by a safety check
14
11 min
0
176
4
stopped by us: no progress
15
1 min
0
28
4
stopped by a safety check
16
9 min
0
141
4
stopped by us: no progress
17
2 min
1
30
4
stopped by a safety check
18
4 min
1
117
4
stopped by us: no progress
19
7 min
3
96
4
stopped by a safety check
20
7 min
2
93
4
stopped by us: no progress
21
17 min
3
254
4
stopped by us: no progress
22
4 min
0
71
4
stopped to fix the hunting area
23
2 min
0
21
4
stopped by us: no progress
24
2 min
0
31
4
stopped by a safety check
25
59 s
0
16
4
stopped by a safety check
26
25 min
11
365
4
stopped by us: no progress
27
2 min
1
34
4
stopped by us: no progress
28
28 min
20
417
4
hit the evidence-storage cap
29
3 min
1
41
4
stopped by us: no progress
30
14 min
8
188
4
stopped by us: no progress
31
10 min
4
107
4
stopped by us: no progress
32
18 min
11
278
5
goal reached; the harness stopped the run
Cost
4,853 Sage calls (the 4,573 decisions plus 280 target reads) used 4.83 million text input tokens, 8.53 million image tokens and 0.265 million output tokens. Images count as input. At Levanto’s public Free and Developer rates on October 8, 2026 (see pricing), that is about $3.32, or 2.6¢ for each of the 128 kills.
Model
levanto-sage-v1.3 on every returned decision · median request time 0.8 s
Clips
Silent excerpts at original speed with the recorded Sage HUD, each matched to its session by the event log and, to within about a minute, the in-game clock. Other players’ chat, one player name and a meme panel in the HUD are hidden. On the heal and level-five clips, an optional close-up enlarges the recorded player frame; the Close-up switch turns it off.
Art
The dwarf and valley images are AI-generated illustrations in an engraving style, not gameplay. The hero image is a recorded frame; its close-up card is ours.
You’ll need macOS, an English WoW client, a priest, a Sage API key and about an hour of calibration. A live run makes roughly 800–900 Sage calls per hour of active play.
Automated play may break the game’s terms of use and can get an account suspended. Only use an account you’re prepared to lose.